Matthew Riley
mgriley97@gmail.com
Warp Tango
For the past year I’ve been working on a multiplayer indie game called Warp Tango. It is currently in Early Access on Steam, for Windows and Mac. I have recently been polishing the game and working towards a full release, planned for Summer 2023.
Links:
Here are some of the tools I used:
- Programmed in C++ and Lua using Cocos2d-x engine.
- The networking uses the open-source yojimbo C++ library, with my custom extensions for UDP holepunching.
- Platform: Windows and Mac, released on Steam. (Originally planned for mobile)
- I made the art with Krita, a digital painting program.
- The matchmaking server is written in C++/Lua and runs on a Linode cloud server.
- Other tools: Python for internal tools/automation, CMake for builds, Vagrant for building linux server execs, Ansible for devops (deploying the matchmaking server), Tiled for 2D map creation, TexturePacker, various C++ libs (glfw, glm, ImGui, sol, MBedTLS, libsodium, libevent, libcurl).